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Old Nov 30, 2007, 04:54 PM // 16:54   #141
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Quote:
Originally Posted by Mordakai
LOL, you contradict yourself: First you say Anet are losers because they failed to make a WoW clone, and now you're saying they're losers for making a WoW clone.

Make up your mind, then we can talk. For the record, while I believe GW2 will be more like a traditional MMORPG (multiple races, persistent areas, higher level cap, etc), it will still be FREE and thus, will appeal to more people than the average MMORPG.

Anet is not "failing", by any stretch of the imagination. They may not have the name recognition of Blizzard, but my point is, if you look at the resume, the brains behind some of Blizzard's biggest accomplishments are now behind Anet. I can't see how any Blizzard fan would see that as a "bad" thing.
I see you didn't read right:
I said a lot of people think WOW is one way, but it is actually not.
Anet did great with GW in the beginning, but then that just went down the drain. As the game went on, they added more complicated gameplay (i.e., Dervish is relatively more complicated to play than a Warrior) and created grinds THAT ARE NOT FUN (titles). If they wanted to throw in grinds, they should have just made a WOW clone the FIRST TIME. The grinds in WOW are actually ENJOYABLE.
As for GW2, NOW they come and make a WOW clone, contradicting everything they did that made GW special when it first started (note: I am not saying WOW sucks).
However, the BMP was actually way better than I expected. The cinematic were great. Wish they had done that to the whole game. It's a small thing, but meh, better than nothing.
I enjoyed GW when it first came out, but I am not liking what has changed. I don't want GW to die, I want GW to go back to the way it was meant to be: SKill > Time, not Time > All. What did you think, I just get on the forum and bash about a game I hate and then talk about another game I would love to play and not play that instead? Who the hell has the time to do that?
As for the true brains behind Blizzard. The RPG factor was the lead designers of D2, who are now FLAGSHIP STUDIOS, NOT ANET. Yeah, some of the D2 people went to Anet, and I am not saying they didn't have a significant hand in D2, but Flagship Studios hold the most of them (at least how it was advertised for H:L).

Quote:
Of course, once again, no proof of what you're saying. Please, next time you open your electronic mouth, back each and every sentence you write with a proof. FYI:

http://www.eurogamer.net/article.php?article_id=63096
As for the whole six month schedule issue - Strain explains that there are several different teams working in parallel on different games, "So each of these new campaigns has an entire year of development, from a full development team, and they're released on staggered six month cycles." (Jeff Strain, 02/03/2006)

http://www.totalvideogames.com/artic...0_0_0_2 0.htm
"We're releasing two Campaigns a year but each of those Campaigns will have a full year of development." (Jeff Strain, 24/02/2006)

And even worth than I thought, it actually took 1 year and not 6 months to release Factions:
http://gw.gamewikis.org/wiki/Factions
Guild Wars Factions, globally released on April 28, 2006, (exactly one year after the original Guild Wars was released)

On the other hand, Nightfall was released 6 months later (October 27, 2006) and GW:EN 10 months later (August 31, 2007).

Check your "facts"!
You actually bothering to get these reviews (probably got them from your bookmarks) telling me to get a life? Do you even know what that is?
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Old Nov 30, 2007, 05:12 PM // 17:12   #142
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google 4 words

guild wars factions development

and you get this link in less than 30 seconds (its 2nd link after wiki)
http://www.totalvideogames.com/artic...0_0_0_2 0.htm
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Old Nov 30, 2007, 05:37 PM // 17:37   #143
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Quote:
Originally Posted by Ninna
google 4 words

guild wars factions development
Exact, even on the time GG Ninna!

AuraofMana FTL (stop wasting your and our time).
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Old Nov 30, 2007, 05:42 PM // 17:42   #144
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Quote:
Originally Posted by AuraofMana
I see you didn't read right:
I said a lot of people think WOW is one way, but it is actually not.
Anet did great with GW in the beginning, but then that just went down the drain. As the game went on, they added more complicated gameplay (i.e., Dervish is relatively more complicated to play than a Warrior) and created grinds THAT ARE NOT FUN (titles). If they wanted to throw in grinds, they should have just made a WOW clone the FIRST TIME. The grinds in WOW are actually ENJOYABLE.
Meh, some people wanted Titles, they got it. They are competely optional, you don't have to work towards them (nope, not even the skill-linked ones). Titles are a great example of how Anet responds to customer wants.

Quote:
Originally Posted by AuraofMana
As for GW2, NOW they come and make a WOW clone, contradicting everything they did that made GW special when it first started (note: I am not saying WOW sucks).
Again, I'll take a wait and see attitude. I'd doubt that Jeff Strain would quit Blizzard just to make less money to make a WoW clone... but I don't know the guy, maybe that's his intention.

Quote:
Originally Posted by AuraofMana

As for the true brains behind Blizzard. The RPG factor was the lead designers of D2, who are now FLAGSHIP STUDIOS, NOT ANET. Yeah, some of the D2 people went to Anet, and I am not saying they didn't have a significant hand in D2, but Flagship Studios hold the most of them (at least how it was advertised for H:L).
I posted this before, you might have missed it:

Mike O'Brien, Co-Founder and Programmer, currently leads the design and content teams for Guild Wars. Previously, he was a company director of Blizzard, where he worked for more than four years. He was most recently the team lead and lead programmer of Warcraft III, for which he personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II. Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods".

Patrick Wyatt, Co-Founder and Programmer, currently leads the network and technology teams for Guild Wars. Previously, he was Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I. Pat also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force. Pat was employed at Blizzard more than eight years.

Jeff Strain, Co-Founder and Programmer, currently leads the production and art teams for Guild Wars. Prior to the founding of ArenaNet, Jeff was the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.

James Phinney, Game Designer, started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice. James is the Game Design Team Lead for Guild Wars.


So, Anet's got the brains behind battle.net and WoW... not too bad.
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Old Nov 30, 2007, 06:12 PM // 18:12   #145
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My only nit pick is people calling Guild Wars "Free" instead of "Free To Play." You know who you are!
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